Items where Division is "Schools > Arts and Creative Industries > Creative Technologies" and Year is 2017

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Number of items: 5.

A

Aziz, T., and Hammond, P. (2017). Post-screen experiments. Journal of Media Practice, 18(1), 1-3. doi: https://doi.org/10.1080/14682753.2017.1308745

J

Jackson, L.H. (2017). The potential of machine mediation in the maintenance of public service media. In B. Dobek-Ostrowska, and M. Glowacki (Eds.), Public Service Media Renewal: Adaptation to Digital Network Challenges Peter Lang.

R

Rietveld, H.C., and Carbone, M.B. (2017). Introduction: Towards a Polyphonic Approach to Games and Music Studies. GAME: the Italian Journal of Game Studies, 1(6),

Rietveld, H.C., Carbone, M.B., Gallagher, R., Newman, J., McAlpine, K.B., Peñate Domínguez, F., Collins, K., Hulme, Z., Langhorst, T., and Austin, M. (2017). Hear The Music, Play The Game. Music And Game Design: Interplays And Perspectives. Game, 1(6),

S

Sluis, K.P. (2017). Accumulate, Aggregate, Destory: Database fever and the archival web. In A. Dekker (Ed.), Lost and Living (in) Archives: Collectively Shaping New Memories (27-41). Amsterdam: Valiz.

This list was generated on Tue Dec 11 04:06:07 2018 GMT.